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The author suggests that technology in SLA research will assume an increasingly greater role, approaching Bax’s (2003, 2011) notion of normalization for the field of computer-assisted language learning, namely that technology is gradually being fully integrated into second language teaching, learning, and research. In addition, the author proposes that SLA research investigate not only the traditional aspects of linguistic and communicative competence but newer types of symbolic competence (e.g., Kramsch, 2011) and intercultural communicative competence (e.g., Byram, 1997), which include integral technological components, and which are a part of general digital literacies or multiliteracies.

This review article provides an analysis of the research from the last two decades on the theme of technology and second language assessment. Based on an examination of the assessment scholarship published in Language Learning & Technology since its launch in 1997, we analyzed the review articles, research articles, book reviews, and commentaries as developing one of two primary thrusts of research on technology and language assessment: technology for efficiency and technology for innovation.

成立于2014年,Check I’m here 通过管理,跟踪,和分析学生校园活动帮助大学提高学生参与度。来自3个国家,30个州的80个学校超过35万的学生在用此软件。
Founded in 2014, Check I’m Here aims to help universities improve engagement and retention through tools that manage, track and analyze student participation in campus events and organizations. The startup boasts more than 350,000 student users across 80 institutions in 30 states and three countries.

苹果公司宣布发起“人人编程”项目和老师培训计划。秉持人人都能编程的理念,苹果公司帮助学校开设编程课程。苹果CEO Tim Cook 认为教育是实现公平,促进积极改变的重要途径。

Apple believes that everyone can code, according to the latest initiative the company has launched. As part of its ConnectED promise, Apple will bring coding education to schools, all related to its homegrown programming language Swift.

游戏化学习大师James Paul Gee 谈向游戏借鉴怎样学习。游戏鼓励失败,此理念可促进深入学习,创造力的发展,和教育公平,为贫困学生提供更多学习21世纪新技能的机会。游戏不是孤立的活动,游戏中的价值和评价系统会引导用户。游戏中运用的才智、学习和发展都是非常社交化的。
Gaming actually celebrates failure rather than punishing it. This paradigm could lead to deeper learning, creativity, more equity and more chances for poor kids to get 21st century skills.Gaming is not an isolated activity, and games have values and judgment systems that can help you along. It taught me that the type of intelligence, learning and development gamers engage with is very social.

当学生努力解决复杂问题,理解有挑战性的概念时,他们正在经历 “Productive Struggle”有效挣扎. “Productive struggle”指的是付出努力的实践,而不是被动地阅读、聆听和观察,此举可使学生深化理解并掌握有用技能。此白皮书介绍了“Productive Struggle”这个概念,并提出相应的学习策略来促进 “Productive Struggle”,来提高学生的批判性思维和学习成绩。
This white paper explains the concept of productive struggle, identify learning strategies that promote productive struggle, and discuss ways in which Triumph Learning’s Waggle solution engages students in productive struggle to build critical thinking and increase school achievement in meeting more rigorous state standards

Language Learning with Digital Video

Ben Goldstein and Paul Driver

Language Learning with Digital Video is for teachers who are interested in using a range of video in the language classroom, from documentaries to You Tube clips and learner-generated material. The book contains a wide variety of generic, easy-to-use practical activities as well as a number of ready-made worksheets for specific video clips.

It offers a multi-faceted view of the latest developments in technology-enhanced language learning, paying special attention to learner exchanges. The editors claim to have a dual focus, addressing both new empirical research and new research approaches in the field, covering not only pedagogical aspects such as instructional design or learning strategies, but also issues at the institutional level such as teacher training, accreditation, and articulation.